Unreal Engine - nDisplay VIOSO Projection

June 02, 2020

Unreal - VIOSO Integration (nDisplay)

At VIOSO GmbH, 2020.

Integrating multi-projector warp and blend calibration data into the Unreal nDisplay rendering system.

The implementation uses two methods:

  • the VIOSO API as a native plugin to process calibration data and create corrected perspectives for multiple viewports and a post-processing for warping and blending.
  • the standardized VESA MPCDI format The plugin allows multi-perspective and dynamic eyepoint projections into calibrated surfaces, used notably in simulations screens, CAVEs, Immersive rooms..etc

About

  • The integration is published and maintained directly inside the official Unreal engine releases. INo extra plugin or download is required.
  • Documentation: Online guide

Tools:

  • Unreal Engine v4 , v5 , nDisplay
  • C++

You can check out this video where I demonstrate usage in a 1x Master + 3x Clients cluster: