June 02, 2020
Unreal - VIOSO Integration (nDisplay)
At VIOSO GmbH, 2020.

Integrating multi-projector warp and blend calibration data into the Unreal nDisplay rendering system.
The implementation uses two methods:
- the VIOSO API as a native plugin to process calibration data and create corrected perspectives for multiple viewports and a post-processing for warping and blending.
- the standardized VESA MPCDI format The plugin allows multi-perspective and dynamic eyepoint projections into calibrated surfaces, used notably in simulations screens, CAVEs, Immersive rooms..etc
About
- The integration is published and maintained directly inside the official Unreal engine releases. INo extra plugin or download is required.
- Documentation: Online guide
Tools:
- Unreal Engine v4 , v5 , nDisplay
- C++
You can check out this video where I demonstrate usage in a 1x Master + 3x Clients cluster: